Here at the Fish, we’re all for intersections between architecture and the digital — especially when these take place outside of the blogosphere. Luckily, a few of these intersections have cropped up recently, complete with video footage:
The finale to New Zealand’s web-industry Onya awards: an epic sequence that was projected onto the interior of the Town Hall.
Visuals by Bruce Ferguson, Mike Boyce, Chris MacMillan and Shaun Madgwick. Sound by Module.
Although McCall’s work is much slower-paced than the previous piece, it is definitely worth a look. Check out the video, and be sure to drop by the Adam Art Gallery sometime before April 25th.
Although this hardly qualifies as local, this interactive installation was projected onto the Auckland Ferry Building.
A collaboration between YesYesNo, The Church, Inside Out Productions and Electric Canvas.
Also in Auckland, the War Memorial Museum has been outfitted with a comprehensive LED lighting system.
Followers of the Fish might also be interested in the restaging of McCall’s most famous work “Line Describing a Cone” at the Wellington Town Hall on Monday March 15 at 7.00 pm
That presentation at the Onyas – in the Town Hall – is absolutely amazing. I’m dumbstruck. Anyone have any idea how they do that? What sort of projectors are needed, and most importantly, what software was used to composite it?
They had two 20k (I think) lumen Christie projectors. A pair of maybe the older model of these: http://www.christiedigital.com/AMEN/Products/roadsterS20K.htm
To put it in perspective a 5000k lumen projector runs around $5-7k for a standard 1024×768 res.
Anywho, they then run a special server that can output the images and do all sorts of aligning tricks to match the two projectors up, and then they obviously have someone really clever who made up the video and audio mix taking into account the shape of the room and all the moldings on the walls that they utilised in the effects.
A quote from the link to the video:
“Projection mapped onto the interior of the Wellington Townhall using the Pixel Addict server. All animation done in After Effects and Cinema4D. I created everything from the Steam Engine onwards, excluding the inky bit. All production was done in 8 days. “